Live Visuals

The Brooklyn Mirage (2018 - 2019)


Currently head operator and assistant developer for the visual system at The Brooklyn Mirage alongside Jonathan Thompson. Located in Williamsburg, Brooklyn, The Mirage is a 6,000 capacity open air venue with 16 projectors mapping the surrounding interior walls of the space, and part of a collection of venues called Avant Gardner which in 2019 saw acts like Tale of Us, Kaskade, Bonobo, Diplo, and Carl Cox.

The original installation as well as a series of content designed to map the tiled architecture of the space was done by Volvox Labs in 2017. A revamp of the hardware and software that comprise the Mirage’s visual system was done in early 2019 due to increased demand for computationally intensive real-time visual systems, low-latency inputs, granularity of essential feature sets, and ease of customizing how touring artists are mapped across the 16 surfaces of the space.

The core hardware is a 3 GPU system running custom software built in Derivative TouchDesigner. This system is capable of running pre-rendered content, Touchdesigner .toxes, or Notch blocks at up to 21,190x1080 pixels across the entirety of the venue at a solid 60fps. My role entails helping to develop and maintain hardware and software system infrastructure, creating and curating visual content, VJing via live coding, custom visual systems, and pre-rendered content, and technical support for touring artist teams.

For DJ Squnto's 2018 'Strikes Back' 40 stop US bus tour I was recruited to provide a detailed transcription of roughly 2.5 hours of electronic music spanning more than 65 individual songs as lighting data. The goal was to represent the most up-front sonic elements of individual instrumentation such as pitch, timbres, volume, filters, panning, and an assortment of other parameters, as well as any percussive hits and melodic lines, in a way that would easily translate to the visual system architecture built by Jonathan Thompson for the tour.

The final transcriptions were exported as 14-bit MIDI files. MIDI channels were assigned to individual voices and CC values for each channel were automated through high-res hand-drawn envelopes. Data was mapped and integrated by Jonathan.

Additional Info:

Early Lighting Experiments

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#midi to #dmx #lighting #programming #aphextwin #flim

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